I keep hoping people making digital games will figure that out, but I think Faeria's the only one with anything like that model.Been running all the races through to the first city to get all the racial cards. The same could not be said for its original 90s incarnation as one of WOTC's attempts to follow up Magic (and also designed by Richard Garfield), where it came out, got maybe one or two new sets, and sank from view forever. Sure, they eventually ended Netrunner, but that game was hugely popular for several years. See for example the success that Fantasy Flight had with Netrunner. Move to a business model that expects less from the consumer, like Fantasy Flight's LCG model, and many more games can thrive. ![]() It's that the ongoing and extensive financial commitment of the CCG model will only work for X games at once. We're seeing a similar rush in the digital space now, probably thanks to Hearthstone's success, but it'll probably turn out pretty similarly.īut the issue isn't that card games can't work. And perhaps a tiny handful of others, most of them marketed to kids. ![]() Which of those games are still in print and under development? Magic. When Magic hit it big in the 90s, everyone and their mother tried to cash in with a CCG design. There's only so many games that will manage to capture those things. The model requires an ongoing substantial financial (and/or time, in digital games) commitment and a significant player base. TCG/CCGs in general, digital or otherwise, are broadly unsustainable. I also agree with recommendations of Campaign, One Shot, Film Reroll, RPPR Actual Play, The Jank Cast, Friends at the Table, Tablestory, Me Myself and Die, The Orpheus Protocol, RollPlay Blades (with the caveat that it didn't finish) and some of their other campaigns, Swan Dive, Glass Cannon, and tentatively Technical Difficulties (I haven't really listened to TD itself yet but some of the cast have been on RPPR actual plays and delightful). Gregor Vuga's channel is also worth investigating for things like Torchbearer, Pendragon and Sagas of the Icelanders. The Youtube channel Actual Play, hosted by Evil Hat's Sean Nittner, has a bunch of games of things like Blades in the Dark, Scum and Villainy, Court of Blades, Agon, Orun, Apocalypse Keys and more. I think someone else mentioned it, but Caleb Stokes of RPPR, now official Delta Green development team member, also has a Patreon called Dead Channels where you can find him GMing playtests of upcoming Delta Green scenarios. Adjacent to several-times-recommended RPPR Actual Play, there's some Unspeakable Oath actual play of CoC (and I think a bit of Delta Green) from Arc Dream Publishing folks including RPPR's own Ross Payton at least once. ![]() Greg Stolze has also released actual play podcasts of playtests of his games Termination Shock and Million Dollar Soulmate. ![]() Early on there's Monsterhearts and a hack of Lady Blackbird for a homebrew Japanese-Western setting, down the line there's also games like Pigsmoke (PBTA magical grad school), Greg Stolze's Dueling Fops of Vindamere, and so on, a fair number of which I haven't seen anyone else in my subscriptions take on. Not very far into the feed, but I'm enjoying Big Gay Nerds so far, an group of friends of various LGBT denominations doing a grab bag of different mostly indie systems (though there are lashings of D&D as well).
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